The Good Stuff:

For you budget folks out there, here are gthe good non-rare, non-lands from Zendikar I;m very high on and are immediately inclusions in H&J.

Relic Crush - Destroys, instantly, as naturalize and can get you a s3econd naturalize for free if you want. Quite good because of its flexibility.

Gatekeeper of maliker - edicts are great

Frontier Guide - neverending mana

Expedition map gets you anuy land, not just basics, and is an artifact for any color of deck. Amazing.

Mold Shambler - Common, 3/3, destroys any non-creature, which includes Planeswalkers.

Heartstabber Mosquito - Unlike a lot of other black kjill, this takes out any creature, without any restricion.

Oran-Rief recluse - destroying flyers is gravy, and few have pro-green. the only flyer shtat surviv e- Eesha, Simic Sky Swaller, Pristine, Iridescent, and then some that no one ever plays like Zephid and Cerealn Wyvern.

Kor Catographer 0- CIP land for Whte, awesome

Khalni Heart Expedition - great acceleration and color fixin'.

Explorer's scope - Solid in the right circumstances.

Summoner's bane - Probably one of my favorite four cc counters of all time.

Journery to Nowhere - better than Oublliette

Reckless Scholar - Cephalid Seer for wizards and humans.

Kor Sanctifiers - CIP and Disenchants

Khalni Gem - Fine mana fixin' and helps with landfall.